![]() ![]() I was looking to pickpocket all the civilians to fatten up my stash before leaving. (I believe theres a wits check here cause I tried with a 10 wits character and she didnt notice the pickpocket). Butter hangs around Griff and his gang for the sake of security. That made me realize how save scumming changes the game experience and I'll probably try a run without using it. I just started playing and I'm nearly all about done in Fort Joy. Divinity Original Sin 2 Wiki has all information on weapons, armor, quests, skills, abilities, maps. That makes it amazing for long-time cRPG fans, but. ![]() Plus, I had to work my ass to ressurect my characters and beat Hannag. By PCInvasion Staff SeptemDivinity: Original Sin 2 is an expansive RPG with an almost ridiculous number of interactive systems. My party dies, but I manage to run with one character and realize I can't reload or I'll lose a big chunk of progress!! Magister are dead and Hannag is a enemy now and I fucked up that entire questline. She kills herself and reborn as an undead. Hannag gets angry and do her usual thing when you start combat with her. I start attacking the magister and think to myself "when Hannag is angry she teleport lava on to our heads, what if I teleport a magister for her to deal with?" and so I do. I go there knowing that if I kill the Magisters she will talk to me. So I talk to her, she teleports away to the second floor in the cathedral. Ok, when I reached her I already had the place unlocked so the autosave didn't saved. I was on my way to talk to Hannag after I did several hard battles and played a lot without realizing I wasn't saving. Griffs orange ( spoiler inside ) SO im doing playthrough with red prince as main, go talk to dreamer, he consumed drundae from orange, fine progress, then I switch to sebille and kill the dreamer, switch back to red prince and take the cut orange, so Im thinking, Im only level 2, griff is 3, so I guess I buy drundae from griff and then place it. I save scum a lot when things don't go the way I plan, it's something I never though so much about until yesterday because of what happened to me: The thing that "breaks" this game in the end is save scumming. Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! I forget just how much gold I often have, but it is at least 40k.Looking for a Group to play with? Try this thread || Discussion Overview I leave act one every game with like 2-6 copies of every available skillbook and a massive pile of gold and supplies while being decked out in the best gear RNG chose to offer. You have the three other characters you’re not going to take available, so you have each go with a class preset like shadowblade that gets thievery and have them steal too. It’s especially useful in act one since you start with nothing. The higher your thievery is the more you can steal. ![]() You can steal with multiple chars and as Chaos said, just run for a bit, then come back. There's a sneak cone button that shows you where the red areas are, and you can see when it's safe to steal. You can get companions to talk to wandering NPCs and make sure they are looking away from your mark to narrow sneak cones. Thievery is amazing I stole half a million gold in three hours in Arx yesterday. Originally posted by danbjp:'the timer starts when you take something'Īctually the timer starts when you've finished the theft. ![]()
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